Although it seems from the outset that the game will work as a ‘rescue the princess’ story, what we actually see in Link’s dream during the opening sequence (and again in person when these events actually occur later in the story) is young Zelda being spirited away on horseback by her bodyguard, Impa, who had appeared in the backstory of the earlier games as her ‘handmaiden’. It is Ocarina of Time which finally improves Zelda’s status as a character.
Even A Link to the Past only barely improves Zelda’s status as an extra in her own legend since at this point she actually has some speaking lines, admittedly to exhort Link to save her from being sacrificed by the dark wizard Agahnim, who succeeds in so doing, although she is still rescued by Link at the end of the story. Apparently, Princess Zelda was so unimportant a character at this time that she could be entirely substituted by a replacement Zelda without any impact upon the games at all. The sequel, The Adventure of Link, has another ‘rescue the princess’ framing story, this time a different Zelda from an earlier time who has been asleep and is awakened by Link at the end of the story. After defeating Ganon in this game, Link frees Zelda – whose 8-bit appearance (pictured left) is a triumph of lo-res sprite design. In the first game, Zelda provides the backstory by having broken up the Triforce of Wisdom into eight parts before being imprisoned behind a wall of flame under Death Mountain. Even if we have recently become suspicious of the implications of ‘rescue the princess’ stories, the Zelda franchise’s thirty year run helps reveal a gradual change of attitude towards ‘helpless’ Princesses. These stories have a long history, with some of the oldest examples being Andromeda being rescued from the dragon by Perseus in Greek mythology, and the rescue of Sita from the demon king Ravana by Lord Rama in the Hindu epic the Ramayana.
LEGEND OF ZELDA SPRITE MASTER SWORD BEAM SERIES
This is not wholly surprising, since the game’s working title was ‘Adventure Mario’, and the Mario series has almost universally been framed as a ‘rescue the princess’ story. In the 1986 original, which was called The Hyrule Fantasy: Legend of Zelda in Japan, Zelda serves as a framing device in the grand pattern of the ‘rescue the princess’ trope. Scott Fitzgerald’s wife, simply because he liked the sound of the name. Shigeru Miyamoto has explained that she is named after F. Contains major narrative spoilers for Breath of the Wild and several other Zelda games.Ĭonsidering the franchise is named after her, Princess Zelda took a while to take an active role in the series.
Now, the final part of the serial, looking at Princess Zelda herself. Last week, the triumph and failures of the greatest horse system in videogames.